Prior to my work on this product, I had mostly designed within systems established solely on UI. Researching the conversation design space was a welcome new venture. The team and I got to explore how folks learn to trust virtual assistants, and what it meant for a product to have not only a brand and tone, but also a persona.
Crafting a product shoulder-to-shoulder with other vendors put me in unfamiliar territory. I relished a number of new experiences: aligning design principles across businesses, shaping UX patterns that flex to various hardware and software offerings, and scoping an MVP informed by each team's market and user research.
A few times, we were surprised that folks across teams had such different ideas for how a voice interaction should play out. Making more detailed prototypes earlier would have helped us question assumptions and vet with users sooner, smoothing out the road to shared vision. Jumping into details too early can narrow design thinking, but this was a good lesson in timing that jump well.
Usability testing with voice technology was also new to me. Adobe XD had just come out with its voice prototyping, which opened a few doors. We needed to be judicious in our results analysis throughout development, acknowledging what fidelity of experience the technology could truly validate in each test.